I want more ways to make money like selling drugs (Remember buying and selling drugs in scarface? That system was kinda cool.), weapons, black markets, burglary, scamming, catfishing Jimmy De Santa as an egirl online. I really, really want customizable houses. Multiple arches and endings, choices, investments and outcomes. I hope its a very dense, interactive world with real consequences. I don't mind if it's a smaller map than before. I don't care about the graphics needing to be better than RDR2. So, why not introduce something that will blow us all away?įor my other expectations, I think that you've already said it well in other comments (living and detailed city, realism, new side activities, fun gameplay, etc.) Rockstar is always known in pushing the limits of gaming, especially in their flagship series, since 2001 (III codified the rules in modern open world video games, Vice City introduced buying of properties used licensed music, the latter of which was likely unheard of before, San Andreas had extended customization from CJ's looks to the cars he can modify in mod shops, IV and its single-player DLCs had very realistic physics thanks to the Euphoria engine integrated into RAGE, and V had 3 characters which you can switch to anytime, except for story reasons). Rockstar touched on the concept in Red Dead Redemption I and II and is awesome but the differences are minor since the time skips are relatively small (3 years for the first game, and 8 for the second) and technology during the early 1900s didn't advance that fast, IMO. For example, if you control a character in the past, of course you won't have internet, mobile phones, or new vehicular models (depending on when in the past it is set). Who knows how it will work but just imagine how it will affect gameplay in general. For me, maybe the two time periods (past and present) theory can be applied here.
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